using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Study01
{
internal class Program
{
static void Main(string[] args)
{
//아이템 이름 //VEIL OF STEEL
string itemName1 = "VEIL OF STEEL";
//등급 //Magic
string itemGrade1 = "Magic";
//카테고리 //Helm
string category = "Helm";
//최소 방어력 //21
int minArmor = 21;
//최대 방어력 //24
int maxArmor = 24;
//착용 부위 //Head
string part = "Head";
//랜덤 속성 갯수 //3
int randomPropertiesAmount = 3;
Console.WriteLine(itemName1);
Console.WriteLine(itemGrade1);
Console.WriteLine(category);
Console.WriteLine("{0} - {1}", minArmor, maxArmor);
Console.WriteLine(part);
Console.WriteLine("+{0} Random Magic Properties", randomPropertiesAmount);
}
}
}
실행결과
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp1
{
internal class Program
{
static void Main(string[] args)
{
//아이템 이름
string itemName = "LEATHER GLOVES";
//등급
string itemGrade = "Gloves";
//카테고리
string category = "Armor";
//최소 방어력
int minArmor = 14;
//최대 방어력
int maxArmor = 16;
//착용 부위
string part = "Hands";
//랜덤 속성 갯수
int randomPropertiesAmount = 0;
//필요 레벨
int requireLevel = 3;
Console.WriteLine(itemName);
Console.WriteLine(itemGrade);
Console.WriteLine(category);
Console.WriteLine("{0} - {1}", minArmor, maxArmor);
Console.WriteLine(part);
Console.WriteLine("+{0} Random Magic Properties", randomPropertiesAmount);
Console.WriteLine(requireLevel);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp1
{
internal class Program
{
static void Main(string[] args)
{
//아이템 이름
string itemName = "THE ZWEIHANDER";
//등급
string itemGrade = "Legendary";
//카테고리
string category = "Two-Handed Sword";
//최소 공격력
int minDamage = 12;
//최대 공격력
int maxDamage = 17;
//착용 부위
string part = "2-Hand";
//랜덤 속성 갯수
int randomPropertiesAmount = 3;
//필요 레벨
int requireLevel = 9;
//초당 데미지
float damagePersec = 16.0f;
Console.WriteLine(itemName);
Console.WriteLine("{0}{1}", itemGrade, category);
Console.WriteLine(damagePersec);
Console.WriteLine("{0} - {1}", minDamage, maxDamage);
Console.WriteLine(part);
Console.WriteLine("+{0} Random Magic Properties", randomPropertiesAmount);
Console.WriteLine(requireLevel);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp1
{
internal class Program
{
static void Main(string[] args)
{
//아이템 이름
string itemName = "APPRENTICE CHAIN LEGGINGS";
//등급
string itemGrade = "Magic";
//카테고리
string category = "Pants";
//최소 공격력
int minArmor = 48;
//최대 공격력
int maxArmor = 68;
//착용 부위
string part = "Legs";
//랜덤 속성 갯수
int randomPropertiesAmount = 2;
//필요 레벨
int requireLevel = 13;
Console.WriteLine(itemName);
Console.WriteLine("{0} {1}", itemGrade, category);
Console.WriteLine("{0} - {1}", minArmor, maxArmor);
Console.WriteLine(part);
Console.WriteLine("+{0} Random Magic Properties", randomPropertiesAmount);
Console.WriteLine(requireLevel);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp2
{
internal class Program
{
static void Main(string[] args)
{
//아이템 이름
string itemName = "CINDERCOAT";
//등급
string itemGrade = "Legendary";
//카테고리
string category = "Chest Armor";
//최소 방어력
int minArmor = 285;
//최대 방어력
int maxArmor = 321;
//착용 부위
string part = "Torso";
//랜덤 속성 갯수
int randomPropertiesAmount = 3;
//필요 레벨
int requireLevel = 34;
Console.WriteLine(itemName);
Console.WriteLine("{0} {1}", itemGrade, category);
Console.WriteLine("{0} - {1}", minArmor, maxArmor);
Console.WriteLine(part);
Console.WriteLine("+{0} Random Magic Properties", randomPropertiesAmount);
Console.WriteLine(requireLevel);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp2
{
internal class Program
{
static void Main(string[] args)
{
//아이템 이름
string itemName = "ILLUSTRIOUS STABILIZERS";
//등급
string itemGrade = "Rare";
//카테고리
string category = "Bracers";
//최소 방어력
int minArmor = 90;
//최대 방어력
int maxArmor = 102;
//착용 부위
string part = "Wrists";
//랜덤 속성 갯수
int randomPropertiesAmount = 4;
//필요 레벨
int requireLevel = 40;
Console.WriteLine(itemName);
Console.WriteLine("{0} {1}", itemGrade, category);
Console.WriteLine("{0} - {1}", minArmor, maxArmor);
Console.WriteLine(part);
Console.WriteLine("+{0} Random Magic Properties", randomPropertiesAmount);
Console.WriteLine(requireLevel);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp2
{
internal class Program
{
static void Main(string[] args)
{
//아이템 이름
string itemName = "JOURNEYMAN SPLINT CUIRASS";
//등급
string itemGrade = "Rare";
//카테고리
string category = "Chest Armor";
//최소 방어력
int minArmor = 69;
//최대 방어력
int maxArmor = 86;
//착용 부위
string part = "Torso";
//랜덤 속성 갯수
int randomPropertiesAmount = 4;
//필요 레벨
int requireLevel = 20;
Console.WriteLine(itemName);
Console.WriteLine("{0} {1}", itemGrade, category);
Console.WriteLine("{0} - {1}", minArmor, maxArmor);
Console.WriteLine(part);
Console.WriteLine("+{0} Random Magic Properties", randomPropertiesAmount);
Console.WriteLine(requireLevel);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp2
{
internal class Program
{
static void Main(string[] args)
{
//아이템 이름
string itemName = "SOVEREIGN ASCENDED HEADPIECE";
//등급
string itemGrade = "Rare";
//카테고리
string category = "Wizard Hat";
//최소 방어력
int minArmor = 660;
//최대 방어력
int maxArmor = 759;
//착용 부위
string part = "Head";
//랜덤 속성 갯수
int randomPropertiesAmount = 4;
//필요 레벨
int requireLevel = 70;
Console.WriteLine(itemName);
Console.WriteLine("{0} {1}", itemGrade, category);
Console.WriteLine("{0} - {1}", minArmor, maxArmor);
Console.WriteLine(part);
Console.WriteLine("+{0} Random Magic Properties", randomPropertiesAmount);
Console.WriteLine(requireLevel);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp2
{
internal class Program
{
static void Main(string[] args)
{
//아이템 이름
string itemName = "VIGILANTE BELT";
//등급
string itemGrade = "Legendary";
//카테고리
string category = "Belt";
//최소 방어력
int minArmor = 24;
//최대 방어력
int maxArmor = 27;
//특수능력
string specialAbility = "Reduces cooldown of all skills by [5.0 - 8.0]%";
//착용 부위
string part = "Waist";
//고정 속성
string fixedProperties = "One of 3 Magic Properties (varies) \n+[416-500] Dexterity \n+[416-500] Intelligence \n+[416-500] Strength";
//랜덤 속성 갯수
int randomPropertiesAmount = 4;
//필요 레벨
int requireLevel = 9;
Console.WriteLine(itemName);
Console.WriteLine("{0} {1}", itemGrade, category);
Console.WriteLine("{0} - {1}", minArmor, maxArmor);
Console.WriteLine(part);
Console.WriteLine("Primary \n{0}", specialAbility);
Console.WriteLine(fixedProperties);
Console.WriteLine("+{0} Random Magic Properties", randomPropertiesAmount);
Console.WriteLine(requireLevel);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp2
{
internal class Program
{
static void Main(string[] args)
{
//아이템 이름
string itemName = "HELLFIRE RING OF STRENGTH";
//등급
string itemGrade = "Legendary";
//카테고리
string category = "Ring";
//특수능력1
string specialAbility1 = "*+[300 - 329] Strength";
//특수능력2
string specialAbility2 = "*+35% Experience. (3.5% at level 70) \n*Chance to launch an explosive ball of Hellfire when you attack.";
//착용 부위
string part = "Finger";
//랜덤 속성 갯수
int randomPropertiesAmount = 4;
//필요 레벨
Console.WriteLine(itemName);
Console.WriteLine("{0} {1}", itemGrade, category);
Console.WriteLine(part);
Console.WriteLine("Primary \n{0}", specialAbility1);
Console.WriteLine("Secondary \n{0}", specialAbility2);
Console.WriteLine();
Console.WriteLine("+{0} Random Magic Properties", randomPropertiesAmount);
}
}
}